While the banking industry appears to adopting gaming as an eLearning tool at a healthy pace, there’s not much else to cheer about in that business.
Two contrasting articles published this week:
1. Gaming as eLearning tool on the rise in banking industry.
2. Banking industry falling apart.
The following from a Business Week article citing research from the eLearning Guild. (Congrats to Brent, by the way, for the nice eLearning Guild visibility in Business Week):
According to a 2007 survey by the eLearning Guild, which polled nearly 1,500 of its members, from large and small companies throughout the U.S., 38% of insurance companies are investigating using games for work. In finance, accounting, and banking, that figure was above 50%.
Meanwhile, The Hub, talks about a looming banking industry crisis that many believe has only just begun:
Big banks are seeing merger and acquisition activity frozen, resulting in a full stoppage of deals that were in progress, which can’t be good for bonuses.
Various bankers and financial types we’ve talked to lately have ranged from quietly worried to nearly hysterical to uncomfortably sarcastic.
“Work sux” says one [hedge fund employee] by text.
“Its bigger than the Asian Financial Crisis in 1998″ says one person at Merrill Lynch. “Some major hedge funds are going to not be here by next year.”
I certainly don’t mean to imply a relationship between gaming-as-eLearning and the growing banking crisis. Nor would it be prudent to make light of the plight of those in the banking business. But, you have to admit, this could provide ample grist for any number of late-night talk show hosts.