I’m not sure what it is about Angry Birds that made it so popular, but it works for me. The game was introduced to me by my 10-year-old daughter, and we both seem to have the same (huge) amount of fun with it.
Angry Birds – the game – can certainly be used as a model for eLearning; it has all the attributes that make for effective game-based learning: immediate rewards and feedback, increasingly challenging tasks, focus on action and decision-making. Of course, actually creating effective eLearning with the same level of fun and excitement as Angry Birds would be a tall order, but it’s a worthy goal.
I’m interested in something more than Angry Birds’ gaming dynamics, though; I’m interested in the Angry Birds community. We play Angry Birds on an Android phone – when we get stuck and click Hint, we are are transported to YouTube, where …













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